How to dynamically change font size in UI to always be the same width in JavaFX?


What I am trying to do is create a label in fxml, using Scenebuilder, which updates its font size to always ensure that the content of the label is the same size.

Some background info is that I am using an AnchorPane, which is maximized and non-resizable.

I do not need the height of the text to be the same–just the width. Also, I would only like to resize if it is too big to fit. So if the label is only 1 letter, I do not want it to be a giant single letter. I only have rudimentary ideas, of which some pseudocode is below. Thanks!

lengthOfLabel = menuLabel.getText().length();

if(lengthOfLabel > numOfCharsThatCanFitInWidth){
    menuLabel.setStyle("-fx-font-size: " + (int) (someConstant/lengthOfLabel) + ";")


You can use temp Text object to measure text size, and scale the font if it doesn’t fit. Something like this:

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.AnchorPane;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;

public class Main extends Application {

    //maximum width of the text/label
    private final double MAX_TEXT_WIDTH = 400;
    //default (nonscaled) font size of the text/label
    private final double defaultFontSize = 32;
    private final Font defaultFont = Font.font(defaultFontSize);

    public void start(Stage primaryStage) {

        final TextField tf = new TextField("Label text goes here");

        final Label lbl = new Label();
        lbl.textProperty().addListener((observable, oldValue, newValue) -> {
            //create temp Text object with the same text as the label
            //and measure its width using default label font size
            Text tmpText = new Text(newValue);

            double textWidth = tmpText.getLayoutBounds().getWidth();

            //check if text width is smaller than maximum width allowed
            if (textWidth <= MAX_TEXT_WIDTH) {
            } else {
                //and if it isn't, calculate new font size,
                // so that label text width matches MAX_TEXT_WIDTH
                double newFontSize = defaultFontSize * MAX_TEXT_WIDTH / textWidth;
                lbl.setFont(Font.font(defaultFont.getFamily(), newFontSize));


        final AnchorPane root = new AnchorPane(lbl, tf);
        AnchorPane.setLeftAnchor(tf, 0d);
        AnchorPane.setRightAnchor(tf, 0d);
        AnchorPane.setBottomAnchor(tf, 0d);

        primaryStage.setScene(new Scene(root, MAX_TEXT_WIDTH, 200));;

Note that tmpText.getLayoutBounds() returns the bounds that do not include any transformations/effects (if these are needed, you’ll have to add text object to temp scene and calculate its bounds in parent).

Text fits
Text fits, again
Text scaled down

Answered By – Guest 21

Answer Checked By – Mary Flores (AngularFixing Volunteer)

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